KW Games

 

Vicki

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Victoria "Vicki" Kent

 

Real Name: Vicki (Victoria Kent)

Nova Name: "Flux" (never used)

Eruption: Final exam

Nature: Judge

Allegiance: University of Toronto

 

Personality and Physical Description

 

Vicki was always the sweetheart of her high school. She was open, friendly, and accepting to all that she met, and it was this warmth that drew people to her. Unfortunately, she was also a doormat. The 'popular' clique at school liked her because she was pretty, but because she couldn't play their petty manipulation games, she often felt a bit like an outsider. Her doormat status was made worse by a domineering mother, who refused to accept Vicki's artistic talent as a valid means of 'making a living'.

 

Vicki was beautiful even prior to her eruption. At the beginning of the story, Vicki was 5'6", with long, dark brown hair to her shoulders, pale blue eyes, and a heart-shaped face. Her body was curvy and athletic. (Think Shiri Appleby in Roswell.) Over the course of the game, she developed glowing green eyes (a Taint), and she dyed her hair bright red. Vicki's sense of style was athletic and fashionable - and always on the cutting edge.

 

Pre-Game History

 

Origin of Powers

 

Vicki's powers and Mega-Attributes largely came from a desire to be better than she was. When Vicki was growing up, her mother was always very disappointed in Vicki's average-to-low grades and condescending towards Vicki's artistic prowess. And so, as Vicki developed her powers, she began to amass abilities that reinforced that really, she wasn't a disappointment as a child. Originally, her powers were Luck and Boost (Dex/Wits) - because she discovered that she was only half-done her final exam, with only five minutes left on the clock. Not only did she speed through those last five pages, but she also found out later that every answer was correct. Intuition came from her training in kung fu; Vicki was very difficult to surprise. Her node also awakened within her further capabilities to pursue her artistic dreams, and to maintain calmness even in the most harrowing of situations. Vicki always worked quite well with others, and her nova powers only furthered that ability. (She and Jake made a dynamic songwriting team prior to the collapse of the U of T Special Peoples' Program.)

 

Character Sheet

 

Str xxxPer xxApp xxxxx

(Girl Next Door)

Dex xxxx (Flexible)Int xxMan xx
Sta xxxWits xxxx (Artistic)Cha xxxx (Friendly)
Physical SkillsMental SkillsSocial Skills
BrawlAwareness xxIntimidation x
MightInvestigationxStylexxx (xx)
Athleticsxx*Academicsxx*Interrogation
DrivexBureaucracy*Streetwise
FirearmsComputerSubterfugexx*
LegerdemainEngineeringxCommand*
Martial Artsxx*IntrustionEtiquettexx*
MeleeLinguisticsxPerformancexx*
PilotMedicinex
StealthScience
EndurancexxxxSurvival
ResistanceArtsxxxx*
Biz
Rapportxxx*

Specializations: Athletics (gymnastics), Martial Arts (kung fu), Academics (art theory), Bureaucracy (forms), Arts (sketch, paint, CGI), Rapport (emote, detect lies, Aaron), Subterfuge (lying), Command (requesting help), Etiquette (diplomacy), Performance (dance, sing)

 

Backgrounds

Allies xxxxx (xxxx at end; Amy, Aaron, Ion Storm, Natalie, Imago (deceased))

Attunement x

Cipher xx

Contacts x (art community, Aeon Society)

Dormancy xxx

Eufiber xxxx

Followers x (dad)

Influence xxx (art community, mutants)

Node xx

Resources xxxxx

 

Quantum: xxxx

Quantum Pool: 25

Willpower: xxxxxx

Taint: xxxxxx (glowing green eyes, green anima banner for Luck and Intuition, light-sensitive, masochist)

Mega-Attributes:

Mega-Appearance xx (Mirroring)

Mega-Charisma xx (Soothe)

Mega-Dexterity xx (Rapid Strike)

Mega-Stamina xx (Regeneration)

Mega-Wits xx (Artistic Genius, Synergy, Lie Detector, Quickness x2)

 

Powers

Luck xxxx

Intuition xxxx

Boost (Dex, Wits) xxx

Boost (Cha, App) xx

Boost (Per, Str) xx

Boost (Sta, Extended Effect) x

Boost (Man, Extended Effect) x

Boost (Int, Extended Effect) x

Entropic Manipulation xx (Probability Corruption, Vortex)

Derived Stats

Initiative: 14 + 1d10

Soak: 4B/2L (8B/6L)

Health Levels: -0/-0/-0/-0/-1/-2/Incap/Dead

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